Ray Marching SDF Playground

Compiling shaders...

RAY MARCHING

Signed Distance Field Playground
?Toggle rendering features. Shadows use sphere-traced soft penumbras. AO measures local occlusion via SDF sampling. Glow accumulates near-miss luminance along rays.SDF primitives: Inigo Quilez, iquilezles.org/articles/distfunctions/
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Drag to orbit · Scroll to zoom
H — toggle panel · P — screenshot
1-8 — switch scene · Space — pause