// Portfolio — 2026

Ian
Handy

Developer and creative coder — building things worth looking at.

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Projects

WebGL · 3D Rendering
Ray Marching

Eight interactive SDF scenes rendered per-pixel via sphere tracing. Navigate mathematically-defined 3D worlds — infinite detail, zero polygons.

Canvas · Generative Art
Fractal Flames

IFS fractal flame generator with 21 variation functions. Log-density rendering, 7 presets, 5 palettes.

Canvas · Simulation
Fluid Sim

Interactive Navier-Stokes fluid simulation. Click and drag to inject dye and velocity into a real-time pressure solver.

WebGL · Simulation
Ripple

Real-time fluid surface simulation with autopilot mode and wallpaper recording. Touch the water and watch interference patterns propagate.

Canvas · Simulation
River Meander

Terrain sandbox with tectonics, hydraulic erosion, and meandering river channels. Sculpt landscapes and watch water carve them over geological time.

Canvas · Generative
DLA Growth

Diffusion-limited aggregation — random-walking particles build coral, lightning, and frost structures. Real-world presets with tunable stickiness.

Canvas · Fractals
Magnetic Pendulum

Fractal basin explorer. Drop a pendulum over magnets and map which one captures it — the boundaries between basins form infinitely complex fractals.

WebGL · Fluid Dynamics
Wind Tunnel

Lattice Boltzmann fluid simulation. Place obstacles and watch vortex streets form in real time. Adjustable Reynolds number with context-aware education panel.

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About

I'm Ian Handy — a developer and creative coder drawn to the intersection of math, simulation, and visual craft. Whether I'm building evolution engines, rendering fractal flames, or solving linear algebra problems, I care about things that reward close attention.

Currently studying mathematics, building tools that are functional and beautiful, and pushing pixels into patterns. This site is a living document of that work.

9
Live projects
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GitHub repos
MTH
Current studies